package web import ( "net/http" "videoweb/app/service/playletser" "videoweb/pub/common/log" "videoweb/pub/common/useragent" "github.com/gin-gonic/gin" ) type playletLikeBody struct { ID int64 `json:"id"` IsLike *bool `json:"isLike"` } // PlayletLikeSet 代理上游 POST /api/app/playlet/like/set。 func PlayletLikeSet(c *gin.Context) { if useragent.TokenFromRequest(c.Request) == "" { c.JSON(http.StatusOK, gin.H{ "code": 401, "msg": "unauthorized", "tip": "请先登录后再点赞", "data": nil, }) return } var body playletLikeBody if err := c.ShouldBindJSON(&body); err != nil { c.JSON(http.StatusBadRequest, gin.H{ "code": 1001, "msg": "参数错误", "tip": "参数错误", "data": nil, }) return } if body.ID <= 0 || body.IsLike == nil { c.JSON(http.StatusOK, gin.H{ "code": 1001, "msg": "参数错误", "tip": "缺少 id 或 isLike", "data": nil, }) return } env, err := playletser.LikeSet(c, playletser.PlayletLikeSetReq{ ID: body.ID, IsLike: *body.IsLike, }) if err != nil { log.Error("playlet like set upstream failed", log.E(err)) c.JSON(http.StatusOK, gin.H{ "code": 500, "msg": "playlet like failed", "tip": "操作失败,请稍后重试", "data": nil, }) return } if env != nil && TryJSONSessionRecover(c, env.Code) { env, err = playletser.LikeSet(c, playletser.PlayletLikeSetReq{ ID: body.ID, IsLike: *body.IsLike, }) if err != nil { log.Error("playlet like set retry failed", log.E(err)) c.JSON(http.StatusOK, gin.H{ "code": 500, "msg": "playlet like failed", "tip": "操作失败,请稍后重试", "data": nil, }) return } } if env == nil || env.Code != 200 { tip := "操作失败" msg := "" code := 500 if env != nil { code = env.Code msg = env.Msg tip = firstNonEmpty(env.Tip, env.Msg, tip) } c.JSON(http.StatusOK, gin.H{ "code": code, "msg": msg, "tip": tip, "data": nil, }) return } c.JSON(http.StatusOK, gin.H{ "code": 200, "msg": firstNonEmpty(env.Msg, "success"), "tip": firstNonEmpty(env.Tip, "成功"), "data": env.Data, }) } type playletCollectBody struct { ID int64 `json:"id"` IsCollect *bool `json:"isCollect"` } // PlayletCollectSet 代理上游 POST /api/app/playlet/collect/set。 func PlayletCollectSet(c *gin.Context) { if useragent.TokenFromRequest(c.Request) == "" { c.JSON(http.StatusOK, gin.H{ "code": 401, "msg": "unauthorized", "tip": "请先登录后再收藏", "data": nil, }) return } var body playletCollectBody if err := c.ShouldBindJSON(&body); err != nil { c.JSON(http.StatusBadRequest, gin.H{ "code": 1001, "msg": "参数错误", "tip": "参数错误", "data": nil, }) return } if body.ID <= 0 || body.IsCollect == nil { c.JSON(http.StatusOK, gin.H{ "code": 1001, "msg": "参数错误", "tip": "缺少 id 或 isCollect", "data": nil, }) return } env, err := playletser.CollectSet(c, playletser.PlayletCollectSetReq{ ID: body.ID, IsCollect: *body.IsCollect, }) if err != nil { log.Error("playlet collect set upstream failed", log.E(err)) c.JSON(http.StatusOK, gin.H{ "code": 500, "msg": "playlet collect failed", "tip": "操作失败,请稍后重试", "data": nil, }) return } if env != nil && TryJSONSessionRecover(c, env.Code) { env, err = playletser.CollectSet(c, playletser.PlayletCollectSetReq{ ID: body.ID, IsCollect: *body.IsCollect, }) if err != nil { log.Error("playlet collect set retry failed", log.E(err)) c.JSON(http.StatusOK, gin.H{ "code": 500, "msg": "playlet collect failed", "tip": "操作失败,请稍后重试", "data": nil, }) return } } if env == nil || env.Code != 200 { tip := "操作失败" msg := "" code := 500 if env != nil { code = env.Code msg = env.Msg tip = firstNonEmpty(env.Tip, env.Msg, tip) } c.JSON(http.StatusOK, gin.H{ "code": code, "msg": msg, "tip": tip, "data": nil, }) return } c.JSON(http.StatusOK, gin.H{ "code": 200, "msg": firstNonEmpty(env.Msg, "success"), "tip": firstNonEmpty(env.Tip, "成功"), "data": env.Data, }) }