Files
2026-05-20 16:13:58 +08:00

129 lines
3.8 KiB
Go

package syncgamewater
import (
"context"
"fmt"
"stat/common/log"
"stat/common/mongos"
"go.mongodb.org/mongo-driver/bson"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/mongo/options"
)
var db *mongos.MongoTool
func Init(ctx context.Context) {
// 获取数据库表
db = mongos.New(mongos.MgoManager, TN.SyncGameWater)
// 初始化索引
indexes := []mongo.IndexModel{
{
Keys: bson.D{
{Key: FN.SyncGameWater.UserId, Value: 1},
{Key: FN.SyncGameWater.AppId, Value: 1},
},
},
}
if _, err := db.CreateIndex(ctx, indexes); err != nil {
panic(fmt.Sprintf("(SyncGameWater:initSyncGameWaterIndex) Create SyncGameWater Index failed! err:%+v:", err))
}
}
//InsertOneSyncGameWater 插入一个游戏流水记录
func InsertOneSyncGameWater(ctx context.Context, SyncGameWater *SyncGameWater) error {
if _, err := db.InsertOne(ctx, SyncGameWater); err != nil {
log.Warn("SyncGameWater:InsertOneSyncGameWater db.InsertOne failed", log.E(err))
return err
}
return nil
}
//FindOneSyncGameWater 查找一个游戏流水记录
func FindOneSyncGameWater(ctx context.Context, filter bson.M) (
*SyncGameWater, error) {
var SyncGameWater SyncGameWater
if err := db.FindOne(ctx, &SyncGameWater, filter); err != nil {
return nil, err
}
return &SyncGameWater, nil
}
//DelOneSyncGameWater 删除一个游戏流水记录
func DelOneSyncGameWater(ctx context.Context, filter bson.M) (
int64, error) {
count, err := db.DeleteOne(ctx, filter)
if err != nil {
log.Warn("SyncGameWater:DelOneSyncGameWater db.DeleteOne failed",
log.E(err), log.Any("filter", filter))
return 0, err
}
return count, nil
}
//UpdateOneSyncGameWater 更新一个游戏流水记录
func UpdateOneSyncGameWater(ctx context.Context, filter bson.M, update bson.M) error {
_, err := db.UpdateOne(ctx, filter, update)
if err != nil {
log.Warn("user:UpdateOneSyncGameWater db.UpdateOne failed",
log.E(err), log.Any("filter", filter))
return err
}
return nil
}
//CountSyncGameWaters 统计游戏流水记录数量
func CountSyncGameWaters(ctx context.Context, filter bson.M) (
int64, error) {
count, err := db.Count(ctx, filter)
if err != nil {
log.Warn("SyncGameWater:CountSyncGameWaters db.Count failed",
log.E(err), log.Any("filter", filter))
return 0, err
}
return count, nil
}
//UpdateManySyncGameWater 更新满足条件的游戏流水记录
func UpdateManySyncGameWater(ctx context.Context, filter bson.M, update bson.M) error {
_, err := db.UpdateMany(ctx, filter, update)
if err != nil {
log.Warn("user:UpdateManySyncGameWater db.UpdateMany failed",
log.E(err), log.Any("filter", filter))
return err
}
return nil
}
//FindManySyncGameWater 查找一批游戏流水记录数据
func FindManySyncGameWater(ctx context.Context, filter bson.M,
opts ...*options.FindOptions) (SyncGameWaterList, error) {
data := make(SyncGameWaterList, 0)
if err := db.Find(ctx, &data, filter, opts...); err != nil {
log.Warn("SyncGameWater:FindManySyncGameWater db.Find failed", log.E(err), log.Any("filter", filter))
return nil, err
}
return data, nil
}
//FindManySyncGameWaterWithBind 用自己定义结构查找一批游戏流水记录数据
func FindManySyncGameWaterWithBind(ctx context.Context, bind interface{}, filter bson.M,
opts ...*options.FindOptions) error {
if err := db.Find(ctx, bind, filter, opts...); err != nil {
log.Warn("SyncGameWater:FindManySyncGameWaterWithBind db.Find failed", log.E(err), log.Any("filter", filter))
return err
}
return nil
}
//AggregateSyncGameWaters 聚合查找一批游戏流水记录信息
func AggregateSyncGameWaters(ctx context.Context,
bind interface{}, pipeline []bson.M) error {
if err := db.Aggregate(ctx, bind, pipeline); err != nil {
log.Warn("feedback:AggregateSyncGameWaters db.Aggregate failed",
log.E(err), log.Any("pipeline", pipeline))
return err
}
return nil
}