package syncgamewater import ( "context" "fmt" "stat/common/log" "stat/common/mongos" "go.mongodb.org/mongo-driver/bson" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/mongo/options" ) var db *mongos.MongoTool func Init(ctx context.Context) { // 获取数据库表 db = mongos.New(mongos.MgoManager, TN.SyncGameWater) // 初始化索引 indexes := []mongo.IndexModel{ { Keys: bson.D{ {Key: FN.SyncGameWater.UserId, Value: 1}, {Key: FN.SyncGameWater.AppId, Value: 1}, }, }, } if _, err := db.CreateIndex(ctx, indexes); err != nil { panic(fmt.Sprintf("(SyncGameWater:initSyncGameWaterIndex) Create SyncGameWater Index failed! err:%+v:", err)) } } //InsertOneSyncGameWater 插入一个游戏流水记录 func InsertOneSyncGameWater(ctx context.Context, SyncGameWater *SyncGameWater) error { if _, err := db.InsertOne(ctx, SyncGameWater); err != nil { log.Warn("SyncGameWater:InsertOneSyncGameWater db.InsertOne failed", log.E(err)) return err } return nil } //FindOneSyncGameWater 查找一个游戏流水记录 func FindOneSyncGameWater(ctx context.Context, filter bson.M) ( *SyncGameWater, error) { var SyncGameWater SyncGameWater if err := db.FindOne(ctx, &SyncGameWater, filter); err != nil { return nil, err } return &SyncGameWater, nil } //DelOneSyncGameWater 删除一个游戏流水记录 func DelOneSyncGameWater(ctx context.Context, filter bson.M) ( int64, error) { count, err := db.DeleteOne(ctx, filter) if err != nil { log.Warn("SyncGameWater:DelOneSyncGameWater db.DeleteOne failed", log.E(err), log.Any("filter", filter)) return 0, err } return count, nil } //UpdateOneSyncGameWater 更新一个游戏流水记录 func UpdateOneSyncGameWater(ctx context.Context, filter bson.M, update bson.M) error { _, err := db.UpdateOne(ctx, filter, update) if err != nil { log.Warn("user:UpdateOneSyncGameWater db.UpdateOne failed", log.E(err), log.Any("filter", filter)) return err } return nil } //CountSyncGameWaters 统计游戏流水记录数量 func CountSyncGameWaters(ctx context.Context, filter bson.M) ( int64, error) { count, err := db.Count(ctx, filter) if err != nil { log.Warn("SyncGameWater:CountSyncGameWaters db.Count failed", log.E(err), log.Any("filter", filter)) return 0, err } return count, nil } //UpdateManySyncGameWater 更新满足条件的游戏流水记录 func UpdateManySyncGameWater(ctx context.Context, filter bson.M, update bson.M) error { _, err := db.UpdateMany(ctx, filter, update) if err != nil { log.Warn("user:UpdateManySyncGameWater db.UpdateMany failed", log.E(err), log.Any("filter", filter)) return err } return nil } //FindManySyncGameWater 查找一批游戏流水记录数据 func FindManySyncGameWater(ctx context.Context, filter bson.M, opts ...*options.FindOptions) (SyncGameWaterList, error) { data := make(SyncGameWaterList, 0) if err := db.Find(ctx, &data, filter, opts...); err != nil { log.Warn("SyncGameWater:FindManySyncGameWater db.Find failed", log.E(err), log.Any("filter", filter)) return nil, err } return data, nil } //FindManySyncGameWaterWithBind 用自己定义结构查找一批游戏流水记录数据 func FindManySyncGameWaterWithBind(ctx context.Context, bind interface{}, filter bson.M, opts ...*options.FindOptions) error { if err := db.Find(ctx, bind, filter, opts...); err != nil { log.Warn("SyncGameWater:FindManySyncGameWaterWithBind db.Find failed", log.E(err), log.Any("filter", filter)) return err } return nil } //AggregateSyncGameWaters 聚合查找一批游戏流水记录信息 func AggregateSyncGameWaters(ctx context.Context, bind interface{}, pipeline []bson.M) error { if err := db.Aggregate(ctx, bind, pipeline); err != nil { log.Warn("feedback:AggregateSyncGameWaters db.Aggregate failed", log.E(err), log.Any("pipeline", pipeline)) return err } return nil }