Initial commit
This commit is contained in:
@@ -0,0 +1,128 @@
|
||||
package syncgamewater
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"stat/common/log"
|
||||
"stat/common/mongos"
|
||||
|
||||
"go.mongodb.org/mongo-driver/bson"
|
||||
"go.mongodb.org/mongo-driver/mongo"
|
||||
"go.mongodb.org/mongo-driver/mongo/options"
|
||||
)
|
||||
|
||||
var db *mongos.MongoTool
|
||||
|
||||
func Init(ctx context.Context) {
|
||||
// 获取数据库表
|
||||
db = mongos.New(mongos.MgoManager, TN.SyncGameWater)
|
||||
// 初始化索引
|
||||
indexes := []mongo.IndexModel{
|
||||
{
|
||||
Keys: bson.D{
|
||||
{Key: FN.SyncGameWater.UserId, Value: 1},
|
||||
{Key: FN.SyncGameWater.AppId, Value: 1},
|
||||
},
|
||||
},
|
||||
}
|
||||
if _, err := db.CreateIndex(ctx, indexes); err != nil {
|
||||
panic(fmt.Sprintf("(SyncGameWater:initSyncGameWaterIndex) Create SyncGameWater Index failed! err:%+v:", err))
|
||||
}
|
||||
}
|
||||
|
||||
//InsertOneSyncGameWater 插入一个游戏流水记录
|
||||
func InsertOneSyncGameWater(ctx context.Context, SyncGameWater *SyncGameWater) error {
|
||||
if _, err := db.InsertOne(ctx, SyncGameWater); err != nil {
|
||||
log.Warn("SyncGameWater:InsertOneSyncGameWater db.InsertOne failed", log.E(err))
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
//FindOneSyncGameWater 查找一个游戏流水记录
|
||||
func FindOneSyncGameWater(ctx context.Context, filter bson.M) (
|
||||
*SyncGameWater, error) {
|
||||
var SyncGameWater SyncGameWater
|
||||
if err := db.FindOne(ctx, &SyncGameWater, filter); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &SyncGameWater, nil
|
||||
}
|
||||
|
||||
//DelOneSyncGameWater 删除一个游戏流水记录
|
||||
func DelOneSyncGameWater(ctx context.Context, filter bson.M) (
|
||||
int64, error) {
|
||||
count, err := db.DeleteOne(ctx, filter)
|
||||
if err != nil {
|
||||
log.Warn("SyncGameWater:DelOneSyncGameWater db.DeleteOne failed",
|
||||
log.E(err), log.Any("filter", filter))
|
||||
return 0, err
|
||||
}
|
||||
return count, nil
|
||||
}
|
||||
|
||||
//UpdateOneSyncGameWater 更新一个游戏流水记录
|
||||
func UpdateOneSyncGameWater(ctx context.Context, filter bson.M, update bson.M) error {
|
||||
_, err := db.UpdateOne(ctx, filter, update)
|
||||
if err != nil {
|
||||
log.Warn("user:UpdateOneSyncGameWater db.UpdateOne failed",
|
||||
log.E(err), log.Any("filter", filter))
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
//CountSyncGameWaters 统计游戏流水记录数量
|
||||
func CountSyncGameWaters(ctx context.Context, filter bson.M) (
|
||||
int64, error) {
|
||||
count, err := db.Count(ctx, filter)
|
||||
if err != nil {
|
||||
log.Warn("SyncGameWater:CountSyncGameWaters db.Count failed",
|
||||
log.E(err), log.Any("filter", filter))
|
||||
return 0, err
|
||||
}
|
||||
return count, nil
|
||||
}
|
||||
|
||||
//UpdateManySyncGameWater 更新满足条件的游戏流水记录
|
||||
func UpdateManySyncGameWater(ctx context.Context, filter bson.M, update bson.M) error {
|
||||
_, err := db.UpdateMany(ctx, filter, update)
|
||||
if err != nil {
|
||||
log.Warn("user:UpdateManySyncGameWater db.UpdateMany failed",
|
||||
log.E(err), log.Any("filter", filter))
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
//FindManySyncGameWater 查找一批游戏流水记录数据
|
||||
func FindManySyncGameWater(ctx context.Context, filter bson.M,
|
||||
opts ...*options.FindOptions) (SyncGameWaterList, error) {
|
||||
data := make(SyncGameWaterList, 0)
|
||||
if err := db.Find(ctx, &data, filter, opts...); err != nil {
|
||||
log.Warn("SyncGameWater:FindManySyncGameWater db.Find failed", log.E(err), log.Any("filter", filter))
|
||||
return nil, err
|
||||
}
|
||||
return data, nil
|
||||
}
|
||||
|
||||
//FindManySyncGameWaterWithBind 用自己定义结构查找一批游戏流水记录数据
|
||||
func FindManySyncGameWaterWithBind(ctx context.Context, bind interface{}, filter bson.M,
|
||||
opts ...*options.FindOptions) error {
|
||||
if err := db.Find(ctx, bind, filter, opts...); err != nil {
|
||||
log.Warn("SyncGameWater:FindManySyncGameWaterWithBind db.Find failed", log.E(err), log.Any("filter", filter))
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
//AggregateSyncGameWaters 聚合查找一批游戏流水记录信息
|
||||
func AggregateSyncGameWaters(ctx context.Context,
|
||||
bind interface{}, pipeline []bson.M) error {
|
||||
if err := db.Aggregate(ctx, bind, pipeline); err != nil {
|
||||
log.Warn("feedback:AggregateSyncGameWaters db.Aggregate failed",
|
||||
log.E(err), log.Any("pipeline", pipeline))
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
Reference in New Issue
Block a user