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package syncgamewater
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type TagSyncGameWater struct {
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AppId string
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BlocDeduction string
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CreatedAt string
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Date string
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DistrictCode string
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ID string
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IsDirect string
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PlatformId string
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Profit string
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PromCode string
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RegisterTime string
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Revenue string
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UserId string
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ValidBet string
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}
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var FN struct {
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SyncGameWater TagSyncGameWater
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}
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var TN struct {
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SyncGameWater string
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}
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func init() {
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FN.SyncGameWater.AppId = "appId"
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FN.SyncGameWater.BlocDeduction = "blocDeduction"
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FN.SyncGameWater.CreatedAt = "createdAt"
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FN.SyncGameWater.Date = "date"
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FN.SyncGameWater.DistrictCode = "districtCode"
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FN.SyncGameWater.ID = "_id"
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FN.SyncGameWater.IsDirect = "isDirect"
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FN.SyncGameWater.PlatformId = "platformId"
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FN.SyncGameWater.Profit = "profit"
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FN.SyncGameWater.PromCode = "promCode"
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FN.SyncGameWater.RegisterTime = "registerTime"
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FN.SyncGameWater.Revenue = "revenue"
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FN.SyncGameWater.UserId = "userId"
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FN.SyncGameWater.ValidBet = "validBet"
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TN.SyncGameWater = "sync_game_water"
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}
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@@ -0,0 +1,28 @@
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package syncgamewater
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import (
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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// 帖子模型,数据库中的
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// @table:sync_game_water
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type SyncGameWater struct {
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ID primitive.ObjectID `bson:"_id,omitempty" json:"id,omitempty"` // ID
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AppId int32 `json:"appId" bson:"appId"` // appID
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UserId uint64 `json:"userId" bson:"userId"` // 用户id
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PlatformId string `json:"platformId" bson:"platformId"` // 原始平台流水Id
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Date time.Time `json:"date" bson:"date"` // 日期(2021-04-14)
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ValidBet int64 `bson:"validBet" json:"validBet"` // 有效投注金额vs
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Profit int64 `bson:"profit" json:"profit"` // 系统盈利
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Revenue int64 `bson:"revenue" json:"revenue"` // 游戏抽水
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BlocDeduction bool `json:"blocDeduction" bson:"blocDeduction"` // 集团扣量(特定渠道扣量)
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PromCode string `json:"promCode,omitempty" bson:"promCode"` // 用户推广序列
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RegisterTime time.Time `json:"registerTime,omitempty" bson:"registerTime"` // 操作时间
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IsDirect bool `json:"isDirect" bson:"isDirect"` // true:是直推用户
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IsFormalUser bool `json:"isFormalUser" bson:"isFormalUser"` // 是否正式用户
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DistrictCode string `json:"districtCode" bson:"districtCode"` // 渠道码
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CreatedAt time.Time `bson:"createdAt"` // 创建时间
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}
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type SyncGameWaterList []*SyncGameWater
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@@ -0,0 +1,128 @@
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package syncgamewater
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import (
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"context"
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"fmt"
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"stat/common/log"
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"stat/common/mongos"
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"go.mongodb.org/mongo-driver/bson"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/mongo/options"
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)
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var db *mongos.MongoTool
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func Init(ctx context.Context) {
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// 获取数据库表
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db = mongos.New(mongos.MgoManager, TN.SyncGameWater)
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// 初始化索引
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indexes := []mongo.IndexModel{
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{
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Keys: bson.D{
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{Key: FN.SyncGameWater.UserId, Value: 1},
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{Key: FN.SyncGameWater.AppId, Value: 1},
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},
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},
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}
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if _, err := db.CreateIndex(ctx, indexes); err != nil {
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panic(fmt.Sprintf("(SyncGameWater:initSyncGameWaterIndex) Create SyncGameWater Index failed! err:%+v:", err))
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}
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}
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//InsertOneSyncGameWater 插入一个游戏流水记录
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func InsertOneSyncGameWater(ctx context.Context, SyncGameWater *SyncGameWater) error {
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if _, err := db.InsertOne(ctx, SyncGameWater); err != nil {
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log.Warn("SyncGameWater:InsertOneSyncGameWater db.InsertOne failed", log.E(err))
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return err
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}
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return nil
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}
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//FindOneSyncGameWater 查找一个游戏流水记录
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func FindOneSyncGameWater(ctx context.Context, filter bson.M) (
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*SyncGameWater, error) {
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var SyncGameWater SyncGameWater
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if err := db.FindOne(ctx, &SyncGameWater, filter); err != nil {
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return nil, err
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}
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return &SyncGameWater, nil
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}
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//DelOneSyncGameWater 删除一个游戏流水记录
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func DelOneSyncGameWater(ctx context.Context, filter bson.M) (
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int64, error) {
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count, err := db.DeleteOne(ctx, filter)
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if err != nil {
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log.Warn("SyncGameWater:DelOneSyncGameWater db.DeleteOne failed",
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log.E(err), log.Any("filter", filter))
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return 0, err
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}
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return count, nil
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}
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//UpdateOneSyncGameWater 更新一个游戏流水记录
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func UpdateOneSyncGameWater(ctx context.Context, filter bson.M, update bson.M) error {
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_, err := db.UpdateOne(ctx, filter, update)
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if err != nil {
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log.Warn("user:UpdateOneSyncGameWater db.UpdateOne failed",
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log.E(err), log.Any("filter", filter))
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return err
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}
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return nil
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}
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//CountSyncGameWaters 统计游戏流水记录数量
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func CountSyncGameWaters(ctx context.Context, filter bson.M) (
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int64, error) {
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count, err := db.Count(ctx, filter)
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if err != nil {
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log.Warn("SyncGameWater:CountSyncGameWaters db.Count failed",
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log.E(err), log.Any("filter", filter))
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return 0, err
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}
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return count, nil
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}
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//UpdateManySyncGameWater 更新满足条件的游戏流水记录
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func UpdateManySyncGameWater(ctx context.Context, filter bson.M, update bson.M) error {
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_, err := db.UpdateMany(ctx, filter, update)
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if err != nil {
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log.Warn("user:UpdateManySyncGameWater db.UpdateMany failed",
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log.E(err), log.Any("filter", filter))
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return err
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}
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return nil
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}
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//FindManySyncGameWater 查找一批游戏流水记录数据
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func FindManySyncGameWater(ctx context.Context, filter bson.M,
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opts ...*options.FindOptions) (SyncGameWaterList, error) {
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data := make(SyncGameWaterList, 0)
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if err := db.Find(ctx, &data, filter, opts...); err != nil {
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log.Warn("SyncGameWater:FindManySyncGameWater db.Find failed", log.E(err), log.Any("filter", filter))
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return nil, err
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}
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return data, nil
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}
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//FindManySyncGameWaterWithBind 用自己定义结构查找一批游戏流水记录数据
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func FindManySyncGameWaterWithBind(ctx context.Context, bind interface{}, filter bson.M,
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opts ...*options.FindOptions) error {
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if err := db.Find(ctx, bind, filter, opts...); err != nil {
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log.Warn("SyncGameWater:FindManySyncGameWaterWithBind db.Find failed", log.E(err), log.Any("filter", filter))
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return err
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}
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return nil
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}
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//AggregateSyncGameWaters 聚合查找一批游戏流水记录信息
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func AggregateSyncGameWaters(ctx context.Context,
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bind interface{}, pipeline []bson.M) error {
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if err := db.Aggregate(ctx, bind, pipeline); err != nil {
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log.Warn("feedback:AggregateSyncGameWaters db.Aggregate failed",
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log.E(err), log.Any("pipeline", pipeline))
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return err
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}
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return nil
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}
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